#include "CheckPoint.h"
#include "ObjectManager.h"

CheckPoint::CheckPoint(void)
{
	this->objectID = "Check Point";
	HasTriggered = false;
}


CheckPoint::~CheckPoint(void)
{
}

void CheckPoint::Update(float deltaTime)
{

}

void CheckPoint::Render(void) const
{

}
//If collided -> Store all of the current checkpoint data
void CheckPoint::HandleCollision(GameObject& other, CollisionInfo& info)
{
	ObjectManager::GetInstance()->StoreCheckPointData();
}